Showing posts with label Jay B. Show all posts
Showing posts with label Jay B. Show all posts

Saturday, September 17, 2011

New caster tryout

Played a heavily proxied game against always delightful Jay using none other than the Vice-Scurtator Vindictus. I had written off Vindictus at first glance but with some post-game analysis at SoCal Smackdown, I was convinced to give him another try.

Building a list for this caster was a challenge. He requires so many elements to function that it's difficult to fit them all in, even at 50pts. After spending a fair amount of time on Forward Kommander I did the unthinkable and abandoned my heavies, and was able to settle on this:

Vice Scrutator Vindictus
 - Repenter
 - Repenter
 - Hierophant
Choir of Menoth (Leader and 3 Grunts)
Exemplar Cinerators (Leader and 4 Grunts)
Holy Zealots (Leader and 9 Grunts)
 - Holy Zealot Monolith Bearer
Knights Exemplar (Leader and 5 Grunts)
Knights Exemplar (Leader and 5 Grunts)
Lady Aiyana & Master Holt
Allegiant of the Order of the Fist
Allegiant of the Order of the Fist
Eiryss, Angel of Retribution
Gorman di Wulfe, Rogue Alchemist
The Covenant of Menoth
The Wrack (3 wracks)
Vassal of Menoth

Jay brought:

Dawnlord Vyros
 - Griffon
 - Griffon
 - Manticore
 - Manticore
Dawnguard Sentinels (Leader and 9 Grunts)
 - Dawnguard Sentinel Officer & Standard
 - Soulless Escort
Lady Aiyana & Master Holt
Arcanist
Arcanist
Eiryss, Angel of Retribution
Fane Knight Skeryth Issyen
House Shyeel Artificer
Mage Hunter Assassin
Mage Hunter Assassin
Note that this is 51pts and that Jay is a cheater (Or did you only bring one Arcanist? I think I remember two power boosts, but I'm not really sure)

We rolled for scenario and got Destruction. As this was the last scenario that Jay had played and one I had played frequently, we decided to roll again. This time the dice decided we would play Diversion. Crap. A radial scenario. Deploying this many infantry is always a challenge. Having to squeeze them all into a radial deployment is something I hadn't considered at all. I was also expecting Jay to take Ravyn or Ossy, so I was going into this rather blind. Yay. 
I win the roll off and decide to go first. Deployment looks like:
- Vindi front and center
- Hierophant at his side
- Zealots ready to run at the starting line
- A full unit of KE on each side of Vindi behind the Zealots.
- Cinnerators lining up next
- Monks tucked in between Cinnerators and KE.
- In the next row, Covenant center, Repenters on the flanks
- finally choir and Vassal

Turn 1
- Decide I don't need to pull from the wracks or run the Jacks.
- Hierophant gives harmonious exaltation to Vindictus
- Vindictus moves up and to the side in order to grab the zone next turn, casts Defender's Ward on the Zealots, and True Path. Sits on 2 focus.
- Zealots run up middle, 14" or so with Truth Path. Cinnerators behind.
- KEs take flanks.
- Eiryss and Gorman on one side, A&H and a Monk on the other, one Monk in the middle.

Turn 2
- Sents up front a few inches outside of the zone
- Eiryss, A&H, and MHA move to deal with Gorman. Dragoon
- Heavies in the center, lights take flanks. Manticore laydown covering fire.
- Vyros and support in the rear

Turn 3
- Forget to pull from the Wracks, drop DW, none to the Jacks.
- Hiero HEs.
- Vindi touches the flag, casts DW on the Cinnies, and True Path.
- Zealots pop minifeat and run through the covering fire, to the other side of the zone, engaging as much as Jay's stuff as possible. Lockdown in place.
- Cinnies and KE move up to deal with the Jacks when they come trampling through to contest the zone.

Turn 4
 - Eiryss, A&H, and MHA all kill themselves some KE.
- Jacks go trampling through to contest the zone, killing a KE.
- Sents kill a KE
- Griffon fully loaded on focus goes after Aiyanna hiding behind some crates, can't score the 11 to hit.

Turn 5
- Forget to pull from the Wracks, forget to upkeep DW, none to the Jacks.

- Hiero HEs.
- Vindi touches the flag, casts DW on the Cinnies, and True Path.
- deja vu
- Flanking monk charges and kills two Sents to free up...
- Lady A swings around within the reach of the Griffon to engage a Manticore and kisses it.
- KE are mad as hell. P+S 14, effectively 16 with kiss. First one puts 15 points on the Manticore. Second does another heavy hit.
- Cinnerators charge in to finish off the kissed heavy and put serious damage on the other. Rolling fire.
- Gorman looks around confused, he should have rust bombed a heavy.
- Eiryss takes a shot at remaining heavy. Engaged but an easy shot with its movement busted, she puts four points on it.
- Center Monk charges in to finish off the second Manticore.
- With the Zealots and second unit of KE left to activate, Jay concedes.

Color me impressed. I was absolutely astonished by the damage output of the KE. They hit harder than warjacks, for half the price. The Cinnerators were less impressive but still, I can see their worth. Zealots worked perfectly to lock out the scenario. It was brutal.

Can't wait to try the list against a more standard Ret list in a less favorable scenario, like killbox, to see how I fare. Also want to try him out against Cryx. If he pans out, he'll replace eFeora and allow me to make some changes to my Harbinger list to better deal with armor.

-next day-

Thinking of some changes to make to the list. I really do want to include a heavy to make the list more well rounded. A unit of Daughters would work amazingly well with Defender's Ward and True Path, so I definitely want to include them.

Thinking more on the Cinnerators, it seems like they were the biggest point block that brought the least to my army. Their medium bases and lack of reach prevented me from getting them in where I wanted them to in the sea of small base models. While it worked out okay with my string of lucky rolls, I can't rely on that. Dropping the Cinnerators for a Reckoner would be a straight swap that solves the heavy problem, gives more a more concentrated and higher damage melee output, and a ranged attack with debuff. Cinnerators have better anti-infantry abilities and can stop tramples but I don't think those are abilities that will come up too often with how jammy the list is.

Dropping the second Repenter frees up 4 of the 5 points needed for the Daughters. Hiro is basically the same thing as the wracks I forgot all game, so I can drop him to gain +1 overall with no change in effectiveness. As I already have wracks, I can max out the Choir for more free focus or take a mechanic to repair any shooting damage the jacks have taken on the way up. I think I'll go with Choir. Alternatively, I could try to free up a point somewhere else to get the Daughter's UA, the Piper. DEF is delicious but may be putting too many eggs in one basket. Think I'll wait to see how this list does first. All in all I have:


Vice Scrutator Vindictus
 - Repenter
 - Reckoner
Choir of Menoth (Leader and 5 Grunts)
Daughters of the Flame (Leader and 5 Grunts)
Holy Zealots (Leader and 9 Grunts)
Holy Zealot Monolith Bearer
Knights Exemplar (Leader and 5 Grunts)
Knights Exemplar (Leader and 5 Grunts)
Lady Aiyana & Master Holt
Allegiant of the Order of the Fist
Allegiant of the Order of the Fist
Eiryss, Angel of Retribution
Gorman di Wulfe, Rogue Alchemist
The Covenant of Menoth
The Wrack (3 wracks)
Vassal of Menoth
Hmm. That looks much nicer than last night's list. AD on the Daughters and losing the big, slow Cinnerators and the wants-to-activate-first  Hierophant should really clean up deployment and reduce the number of times I block my own charges. Digging it.

Wednesday, June 15, 2011

eFeora 35pts v3 vs Jay's Kaylessa

Kaelyssa, Night's Whisper
 - Discordia
Dawnguard Sentinels (Leader and 9 Grunts)
 - Griffon
 - Dawnguard Sentinel Officer & Standard
Mage Hunter Strikeforce (Leader and 9 Grunts)
 - Mage Hunter Commander
Stormfall Archers (Leader and 3 Grunts)
Mage Hunter Assassin

Jay wins the roll off and decides to deploy first. Sentinels line up across the middle with Discordia on the right side and the Griffon on the left. MHSF plop down into a forest on my right flank and MHA on the other side. Archers and Kaelyssa form up behind the Sentinels. My deployment is a loose gunboat with the Avatar and Templar in front, Redeemer in the middle, TFG on both flanks, support and Feora behind.

Turn one Jay advances up into position. I respond by moving the gunboat laterally closer to the MHSF. Redeemer takes its three 16" shots, just short, but with some decent scatter rolls, kills I believe two of the dirty elves and sets a Sentinel on fire. Vassals enlivens my two ARM 21 walls, Choir sings passage, Covenant says no knockdowns, and Choir and Mechanic hang in the back.

Turn two. Jay kills a Vassal and two Choir boys with Phantom Seeking Stormfall Archers. Forgot what the MHSF did this turn, wasn't really important I think? Sentinels and the rest move behind a linear obstacle some 11" away from my line. On my turn I decided it was time to try and wipe out the MHSF with feat. Redeemer turns its incendiary rocket spam on the bunched up Sentinels but with some bad deviations and some really high damage rolls, I was only able to get four fire tokens on enemies. Feora activates, charges a mechanic up field, fire steps, loses her charge target and makes an attack against her Templar to set it on fire. Pop feat, kill 5 MHSF, and sits at ARM 23. Rest of the gunboat gunboats.

Turn three. Jay loads up Discordia with focus and charges the DEF 15 ARM 23 Feora. Miss, miss, hits and despite being  dice-6, puts 8 points on the firelady. Sentinels get one charge on Feora, three on the Avatar, and five on TFG. Nothing on Feora, superficial damage to the Avatar, and lose the TFG on that flank. MHA positions herself to charge next turn. Archers and MHSF take out the rest of my Choir and Vassals. My go and I'm poised to wipe out Jays Army. Templar gets 2 focus, Avatar rolls 3. Feora aims and sprays the Avatar to catch three Sentinels and an Archer, misses two of the Sentinels. Templar activates and manages to hit Discordia once in four 6+ attacks. Avatar, inspired by the Templar, flails around ineffectually and leaves Discordia with one point of movement remaining. Redeemer walks over and drops a point blank AOE on a group of Sentinels, setting a few on fire. Oof.

At this point I messed up. Jay asks me if Discordia can headbutt Feora without focus and I said yes. It didn't even dawn on me until I got home that you do need to spend a focus to use Power Attacks. Too used to playing against Khador with all their free power attacks I guess. The headbutt ended up hitting and knocking down Feora. After that MHSF swooped in like the vultures they are and squished her with some good rolling. Without the knockdown Jay still had a shot at winning with the MHA but it would have been dicey and depended on him giving the MHA phantom seeker inside of the Covanent's no spells aura.


 --Jay's version--

Patrick and I played a thirty-five point caster kill game after work tonight. Patrick's list was:
And mine was:

Kaylessa
Discordia
Griffon
10x Mage hunter strike force + UA
10x Dawnguard sentinel + UA
4x Stormfall archers
Mage hunter assassin

Retribution won the roll-off and setup centrally. Mage hunters setup left flank in a forest. Assassin setup right, behind some buildings (again). Menoth setup castled, center. Choir made all the 'jacks untargetable (whee!), so Retribution started moving forward to engage in assault. Then Redeemer and Feora started turning up the temperature. Feora ran forward and commenced burnination. EVERYTHING WAS ON FIRE. Oh, it burned.

About half the Retribution army reached the Menoth lines. The remaining archers and mage hunters started popping choir and vassals. Sentinels charged temple flameguard, Avatar, and Feora, dropping the flameguard. Discordia charged Feora (oops!), standing right between the Avatar and Templar, and gave her a few good punches. Not enough. Kaylessa sniped Feora for a few points (and stealing two focus), then turned her attention to Gorman and dropped him.

Avatar and Templar, lessened by the loss of the choir, laid into Discordia, missing too many swings and leaving it standing with one box. Feora flamed all the sentinels, incinerating another three.

Last turn. Discordia rolled the bones and head-butted Feora to the ground. Rar! Kaylessa prep'd to cast Phantom Hunter on the assassin so she could attack Feora *through* the Avatar, but it wasn't necessary. The mage hunters advanced and finished Feora off. Game to Retribution!

Lessons learned:

1. Feora burns! Oh, the horrible, horrible burning. Make it stop.
2. Sometimes a knocked down enemy caster is better than an injured one.
3. Sequence kills with reach weaponmasters to allow them to attack units they didn't charge (but are still in range).
4. Kaylessa can see through stealth! Die, Gorman, die!
5. Stormfall archers remain amazing. Would rather have had four more than Griffon in this match.
6. Patrick strongly recommends Ayana & Holt for Retribution against Menoth.
7. Never give up. Never. Ever. Discordia with one box left won the game.

Tense game! Great advice. Learn so much more, the more I screw up.

Thanks, Patrick!