Saturday, May 28, 2011

pKreoss 35pt Pop'n'drop

High Exemplar Kreoss
 - Redeemer
 - Repenter
 - Reckoner
 Choir of Menoth (Leader and 3 Grunts)
 Exemplar Errants (Leader and 9 Grunts)
 - Exemplar Errant Officer & Standard Bearer
 Visgoth Juviah Rhoven & 2 Honor Guard
 Eiryss, Mage Hunter of Ios
The Wrack (3 wracks)
Vassal of Menoth


Rhoven+Wracks or Daughters?

Friday, May 27, 2011

Three games with eFeora v2

First game was against Maz' Khador. He ran something like:
Kommander Strakhov
 - Torch
 - War dog
Kayazy Assassins (Leader and 9 Grunts)
 - Kayazy Assassin Underboss
Man-o-war Demolition Corps (Leader and 4 Grunts)
Widowmakers (Leader and 3 Grunts)
Winter Guard Mortar Crew (Leader and Grunt)
Man-o-war Kovnik

Overall we both made alot of mistakes with our lists.

Was too aggressive with TFG and Daughters, need to keep them back to give the Redeemer time to do its thing and make use of Set Defense. TFG are amazingly difficult to kill against alot of things when charged. Still, I think I'd rather have Zealots with UA if I had more points or Errants if I had more points and DW. 

Was able to hide Feora in a forest and use Gorman to aim sprays. He's immune to fire!

Charging full focus laden, battle-hymned Crusader + Feora  were unable to kill Torch. Need to think about how damage breaks down and when to use Ignite.

Crusader with 3 focus gets 5 attacks if its able to walk up and smack someone. If it has to charge, this goes down to 4 attacks with some extra damage on one attack. Pows are base 18 and 14, 20 and 16 with Battle Hymn or Ignite, 22 and 18 with both. Average damage is 7+(POW-ARM) * attacks.

(Battle hymn or Ignite) (walk/charge)
vs ARM 17:  46/39 # Can get away with 2 focus on walk up.
vs ARM 18: 41/35
vs ARM 19: 36/31 # Will have trouble killing on the charge
vs ARM 20: 31/27 # Will have trouble killing


(Battle hymn AND Ignite) (walk/charge)
vs ARM 17: 56/47 # Might be able to get away with 1 focus on walk up, will get away with 2.
vs ARM 18: 51/43 # Will get away with 2 focus on walk up, might get away with 2 on charge(32)
vs ARM 19:  46/39 # Will get away with 2 focus on walk up.
vs ARM 20: 41/35 # Might get away with 2 focus on walk up (32).
vs ARM 21: 36/31
vs ARM 22: 31/27
vs ARM 23: 26/24


So, with Battle Hymn I can kill ARM 17 with 2 focus and I'll have trouble killing ARM 20+. With Battle Hymn and Ignite, I can kill ARM 17-19 with 2 focus and I'll have trouble killing ARM 22+. Seems like Ignite on the Crusader is the way to go. First turn focus allocation becomes 2 to the Redeemer, 2 for Escort, 2 for Ignite. Second turn 2 upkeeps, 2 to the Redeemer, camp 2. Third turn wild fire.


Anyway, won that game. Should have been more careful with Feora, though. He could have won it.


Next two games were against the same person whose name I don't know, at Brookhurst Hobbies. He plays Menoth. The first list was an Amon tier list with:


High Allegiant Amon Ad-Raza
 - Reckoner
Idrian Skirmishers (Leader and 9 Grunts)
 - Idrian Skirmishers Chieftain & Guide (Prey: Daughters)
Idrian Skirmishers (Leader and 9 Grunts) 
 - Idrian Skirmishers Chieftain & Guide (Prey: Gorman)
Allegiant of the Order of the Fist
Allegiant of the Order of the Fist
Allegiant of the Order of the Fist
Allegiant of the Order of the Fist
Vassal of Menoth

This was my first game against Menoth and probably wasn't a good representation of the faction. It was a pretty onesided game with the Redeemer nuking the infantry, followed by the Vanquisher nuking the infantry, TFG engaging what was left. Daughters trapping the Enlivened Reckoner and then the Crusader charging to kill it. Covenant trapped Amon in no spells and game was called.

Second game against the same person. This time they used:

Grand Scrutator Severius
 - Blessing of Vengeance
 - Templar
Avatar of Menoth
Choir of Menoth (Leader and 3 Grunts)
Daughters of the Flame (Leader and 5 Grunts)
Exemplar Errants (Leader and 5 Grunts)
Exemplar Errant Officer & Standard Bearer
The Wrack (3 wracks)

Very much like my Sevvy list so I knew what to expect. He played very passively which let me run riot on his troops. Lack of Reach to get around troops hurt here but wasn't too bad. The Avatar was a pain in the ass to kill and could have a problem. Definitely need to think more about using him with DW where he's definitely a problem. The Redeemer did really well in this game. A+.

So far this list stands at 3/3 with 1/1 against Maz and 2/2 against the other Menoth dude at BH.

Wednesday, May 25, 2011

eFeora 35pts v2

Feora, Priestess of the Flame
 - Redeemer
 - Crusader
  - Vanquisher
Choir of Menoth (Leader and 3 Grunts)
Daughters of the Flame (Leader and 5 Grunts)
Temple Flameguard (Leader and 5 Grunts)
Gorman di Wulfe, Rogue Alchemist
Rhupert Carvolo, Piper of Ord
The Covenant of Menoth
Vassal of Menoth
Vassal of Menoth
Swapped out the twin Repenters for a Vanquisher, downgraded the Avatar into a Crusader, freeing up points for supports, and dropped the TFG to a min unit to pick up the Daughters.
Having both TFG and the Daughters gives lets to tarpit aggressively with a front line and defensively with a second. The Daughters give me the option to deal with solos and frees up space on the front line. I think they work well with the AOE spam as they can leave combat right after entering into it. I'll have to try them as a hit and run force charging in, and then running the survivors out behind the TFG before shelling the general area with firebombs.

Losing the Avatar's control and free focus is going to hurt. It's just that turns where you roll a 2 suck so much. Completely removes the ability to kill something and still gaze. The Crusader will fill the role of counter charger, charging almost as far with Escort, hitting almost as hard with his main, and more likely to hit with his alt weapon.
The Vanquisher gives me a front line heavy to deal damage with. The AOE should do way more damage against Winterguard. The loss of three sprays does hurt my anti-Cryx but I'm not too worried about that. I think having two units is really going to help here as I can limit his curse targets. Minimum units are usually something I shy away from, but eFeora really doesn't have anything to offer the TFG. Their damage is still pretty bleh with Ignite and if they're charging, they're not tarpitting.
 Picking up Gorman and the Covenant is going to help.

Saturday, May 21, 2011

eFeora 35pts Firespam v1 vs Chad's Xerxis

Got my first game in last night against Chad and his Xerxis list.
Tyrant Xerxis
 - Cyclops Brute
 - Titan Gladiator
Aptimus Marketh
Cataphract Arcuarii (Leader and 3 Grunts)
Cataphract Cetrati (Leader and 5 Grunts)
Paingiver Beast Handlers (Leader and 3 Grunts)
Agonizer
Totem Hunter (Choir)

Chad won the roll off and decided to go second. My deployment looked something like this: 


First turn:
- eFeora put Ignite on the TFG, Escort on herself, and 2 focus on the Redeemer.  
- Redeemer is out of range to hit without good scatters. Need AD targets if going first. If not, just run two Jacks instead.
- TFG shield walled up the field, they should have ran.

Second turn:
- Repenter and Vassal ran to my right flank to deal with Totem Hunter. They missed. Should have played more defensively. Should have lost it to Acarii but didn't thanks to poor rolling.
- Way overextended the TFG. Got close enough that set defense didn't matter. Should have shield walled and +1 DEF'd. Defensive!


Third turn:
- Feora got 11 fire tokens(!) Sat confidently at ARM 28.
- Forgot that Repenters have chain weapons, would have been good against the shield wall.


Feora ended it herself on 4 after the Titan, Xerxis, and some Centari killed the Avatar. Ignite, charge, hit, cut him in half, buy-boost-boost for game.

Thoughts on overall model performance.
- The Redeemer did okay, it got fire tokens everywhere without killing anything. It did some minor damage but nothing worth mentioning. Given the ARM of my opponent, I was happy.


- The TFG did okay, even though I fucked up with them. With a more defensive formation I should have pressured a defensive feat with fire. The UA was helpful in putting fire tokens out. UA's minifeat helped on a few occasions.


- Piper did Tough the whole game and three or four TFG made their rolls. He'd be better with better use of the TFG.


- Avatar choked, getting 2 focus on charge turn. Failed to do anything with some bad rolling. Should have just walked up, gazed, and enlivened.

- Having the Covenant around would have helped alot. Inhospitable ground really limited what my Jacks could do when it was time. Might have been able to prevent Fury as well, saving the Avatar. In retrospect, I would have had them instead of the Piper. Will play a few more games, with atleast one against Ret, before I make any revisions.

eFeora firespam

Figured I should take notes on this list and how it does in games since I'm considering using it competitively. Here's the initial version of the list:

eFeora
 - Redeemer (Bonded)
 - Repenter
 - Repenter
Avatar of Menoth
Choir, Min
Vassal of Menoth
Vassal of Menoth
Temple Flameguard, Full with UA
Rhupert

Initial thoughts are that I really want to get the Covenant in there. No knockdown for the tough TFG and Enlivening Jacks will be nice. Continuous Fire on the TFG could be nice if I swap out for the UA. I'm taking the UA primarily for the +4 ARM during minifeat. Not sure how much they'll be worth it yet. No Spell aura is money for Feora who wants to be up in the thick of it. The swappable options as I see it are TFG full to min, TFG UA, or Rhupert.

I'd also like Gorman but he isn't needed as much with all the light Jacks that I can trade and two Vassals for Enlivens.

Also my initial thoughts for a partner list are a Harby tier list.