Feora, Priestess of the Flame
- Redeemer
- Crusader
- Vanquisher
Choir of Menoth (Leader and 3 Grunts)
Daughters of the Flame (Leader and 5 Grunts)
Temple Flameguard (Leader and 5 Grunts)
Gorman di Wulfe, Rogue Alchemist
Rhupert Carvolo, Piper of Ord
The Covenant of Menoth
Vassal of Menoth
Vassal of Menoth
Swapped out the twin Repenters for a Vanquisher, downgraded the Avatar into a Crusader, freeing up points for supports, and dropped the TFG to a min unit to pick up the Daughters.
Having both TFG and the Daughters gives lets to tarpit aggressively with a front line and defensively with a second. The Daughters give me the option to deal with solos and frees up space on the front line. I think they work well with the AOE spam as they can leave combat right after entering into it. I'll have to try them as a hit and run force charging in, and then running the survivors out behind the TFG before shelling the general area with firebombs.
Losing the Avatar's control and free focus is going to hurt. It's just that turns where you roll a 2 suck so much. Completely removes the ability to kill something and still gaze. The Crusader will fill the role of counter charger, charging almost as far with Escort, hitting almost as hard with his main, and more likely to hit with his alt weapon.
The Vanquisher gives me a front line heavy to deal damage with. The AOE should do way more damage against Winterguard. The loss of three sprays does hurt my anti-Cryx but I'm not too worried about that. I think having two units is really going to help here as I can limit his curse targets. Minimum units are usually something I shy away from, but eFeora really doesn't have anything to offer the TFG. Their damage is still pretty bleh with Ignite and if they're charging, they're not tarpitting.
Picking up Gorman and the Covenant is going to help.
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